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Runeterra Deck: Taliyah's landmark extravaganza


By Posieden | Updated March 10th, 2021
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Posieden March 10th, 2021
7K
0 1 2 3 4 5 6 7 8
16 12 8 4 0
Avg. Mana Cost: 2.25 Shard Cost: 28,500
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40
Card Types
6
18
9
7
Rarity
21
8
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6
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Deck Stats Details Discussion (2) Open in Builder
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Mana Cost

0 1 2 3 4 5 6 7 8
16 12 8 4 0

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Deal First Hand
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Deck Details & Information
This deck can ramp up in power real quick with taliyah's presence mid game.
Azir is quick to level with emperor's dias and other ways of summoning.
The focus is to level taliyah and create mid to late game sustain.
I enjoy the increase in value of emperor's dias with Taliyah and Azir and hopefully you guys enjoy the slow methodical pace.
This is my first deck and I would love suggestions.
I know there are problems with this deck, but ideas for additions and removals would be great!

Update 4-10-21:
Removed Buried Sun Disc, Esteemed Hierophant, Salt Spire, Promising Future, Exhalted Poro and Golden Ambassador.
Added Unworthy, Rutheless Predator, Exhaust, and Rite of Calling to create easier board removal.
Also added Sai Scout to add focus to landmarks
I hope these additions increase this deck survivability and as always, let me know on any suggestions or weaknesses you find with this deck.

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1
Regarel's Avatar
Regarel Posted: March 10th, 2021 | 5:36 AM
My recommendation for this deck is to include a lot more targeted removal. With what you have, your opponent can simply ignore your sand soldiers and kill your units. Any support units they play and don't want to die can simply live rent free on the back row forever.

The deck feels like it has an identity issue between being an Ascended Azir deck, and Taliyah's Sand Soldiers.
1
Posieden's Avatar
Posieden Posted: March 10th, 2021 | 7:53 AM
This makes sense. As I was playing with it yesterday, I found taking out enemy units was hard. I think control decks are this ones main weekness. Ill see what I can change and improve on it.
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