Join / Log In

Join the leading Runeterra deck
building site to share your ideas and
passion with fellow players!

Create an MFN Account


Or

Runeterra Deck: Deathly Hallows


By PuggoRedemption | Updated November 14th, 2022
Copy Deck Code
PuggoRedemption November 14th, 2022
2K
0 1 2 3 4 5 6 7 8
16 12 8 4 0
Avg. Mana Cost: 3.03 Shard Cost: 24,700
Regions
35
5
Card Types
5
18
17
Rarity
22
9
4
5
Vote Up
3 Rating
Vote Down
Rate Deck
2 Votes
3 Rating
Up Vote
OR
Down Vote
Deck Stats Details Discussion Open in Builder
Open in Builder
2 V o t e s

Mana Cost

0 1 2 3 4 5 6 7 8
16 12 8 4 0

Cards

Regions
Card Types
0 0 0 0 0
Rarity
0 0 0 0
Deal First Hand
Redeal
Deck Details & Information
This deck goes deep into the Hallowed line of units and utilizes the sacrificing/ramping nature of its units to deal devastating damage in the late game. The goal of this deck is to survive the early game by trading your hallowed units into enemy units to limit incoming damage. Pursue upgrades for Kalista and Gwen when they come into the game and prioritize keeping Gwen alive with the Ionia Spells. Atrocity and Harrowing are your finishers in the game that will make use of the 10+ Hallow buff to units and Gwen.

Key Units:

Gwen - This is the ace of this comp. She scales twice as hard with Hallow buffs as she copies the buff onto herself if another unit receives it upon attacking. This means she operates best when attacking with at least one other unit so you can make use of two hallow buffs. As the Hallowed stacks ramp, Gwen becomes increasingly harder to deal with as her quick attack will allow her to kill almost anything. Her passive ability also provides lots of healing and direct damage to nexus's when she is leveled up. Although keeping Gwen alive is important, this deck features a lot of ways to bring her back from the dead for an attack (she still receives hallow buffs and uses her ability). Kalista and Eternal Dancers prioritize Gwen for resurrections (Be careful with Eternal Dancer's ability limit) so you will be able to constantly bring her out if she dies.

Kalista - Kalista synergizes well with the comp as she can repeatedly revive hallowed units to provide more stacks. As you are constantly sacrificing units in the early game, Kalista can level pretty seamlessly in games where she is played. As a champion, Kalista is a natural target for high priority removal spells which can relieve pressure off of Gwen. I run 3 Kalista in this deck, dropping one Hapless Aristocrat (deck builder wouldn't allow Ionia cards otherwise) however the overall power of the deck shouldn't change much.

Mark of the Isles and Quietus - Removal for equipment and/or key units.

Notify, Twin Disciplines, Memory Cloak - Prioritize for keeping Gwen alive or taking out key units from the opponent's deck.

Conductor Of The Mists - This unit is mainly for defense, dealing 4 damage to select attackers. The ability allows you to maintain units in your hand to further stall the game if needed. This is especially true as this unit can get resurrected quite a bit which provides a ton of fodder units to work with.

Ghostly Paramour - This card provides insane value with its lifesteal keyword. This card can heal so much in the mid-late game with one hallow buff attack (5-10+) which allows you to stall a lot longer. Even without a hallow buff, the 3 lifesteal is very powerful in order to survive another turn. Harrowing typically pulls this unit if you have played it already too.

Eternal Dancers - This card is great for bringing back powerful Hallow units such as Gwen, Ghostly Paramour, and Conductor Of The Mists. Be mindful of giving this unit the Hallow buff before Gwen is leveled up (and has died) as they will prioritize Ghostly Paramour instead of Gwen. Playing around the 3-4 power threshold of this card is important to getting the most out of it.

Atrocity - Like most Shadow Isle decks, Atrocity is a lategame finisher that makes use of the hallow buff you get in the late game (10+).

The Harrowing - This deck goes crazy with the Harrowing as Gwen + Hallow buffed unit are too devasting to leave alone along with the rest of the squad. This forces the opponent to trade their board in order to survive. If they do manage to survive and clear your board, the Ghastly band members from Conductor Of The Mists should provide good backup support to survive another turn until you can go on offense again with a massive Hallow buff. Be mindful to clear your board of units (outside of Gwen, Kalista, and the Eternal Sisters) the turn before using The Harrowing in order to get the most value out of it.

Early Game:
Spend the early game prioritizing trading your early units into opponent attackers to minimize the damage you take. You don't have to stop all damage as you will have a ton of healing in the lategame. Your only goals are to survive and start the ramping Hallow Stacks.

Mid Game:
This is where you want to work on leveling Gwen and/or Kalista. Remember that you can sack health on defense and that you are not pushed to do damage as fast as possible. When playing Gwen, try to back her up with the Ionia spells so that she doesn't get destroyed instantly. If you can manage to get Gwen rolling safely, victory is likely following soon.

Late Game:
Once you have made it to the late game, your attack phases HURT. Your opponent will have to deal with two 10+ hitters each time you attack and you have incredible stalling tools with Ghostly Paramour and Gwen's healing. Unless your opponent can remove Gwen, this deck will win naturally. You also have Harrowing and Atrocity in your back pocket to win or at least stabilize the board so that you can naturally win again.

You need to log in before commenting.

Loading Comments...
Load More Comments

RuneterraFire is a community of Runeterra deck builders. Use our card database and deck builder to find and create top Runeterra decks!

Copyright © 2019 RuneterraFire | All Rights Reserved