The late game core of: Gangplank-Dreadway-Ledros remains the objective of this deck.
Using kegs to powerup AoE spells also remains intact,
The main innovation here is the use of Phantom Prankster and Monkey Idol to level up gangplank +2/5 rounds,
Less number of Dreadways are exchanged for 3pcs Tresh that can summon (2) Gangplank the same time after levelling.
2 Levelled GPs will summon 2 Kegs, and will damage all enemies and nexus by A LOT. Check it out. ;)
Another new thing in this deck is the optimal use for the Hunting Fleet with very high stats 7/7 at 5 cost.
On attack, drag the generated enemy Narwhal to your Last Breath units such as Undying, Cursed Keeper and Wardens Prey.
Or to kill the Narwhal instantly, drag it to your Jaul Hunter or to the Hunting Fleet - bringing its stats to 7/5(-2), still strong for 5 cost.
Hired Guns could drag enemies to your Last Breath Cards as well, while Jaull Hunter can challenge priority targets or Narwhals.
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Overall this is a really fun quirky deck that uses cards nobody uses and that's why I love it. Also Ledros is take it or leave it for me."