This deck's main win condition is using Ezreal's level up ability to deal tons of damage. This deck utilize cheap spells to control the board and protect your followers as well as your nexus. This deck also has elusive followers to deal damage to your opponent's nexus that will make it easier to close out the game with your damaging spells as well as Ezreal. Karma has great synergy with Ezreal because of her ability to give you a random spell that may or may not be used to control the board or progressing Ezreal's level up as well as her leveled up ability to double every spell you cast which means faster progress on Ezreal's level up as well as doubling the damage dealt by Ezreal's leveled up ability.
At early to mid game, you're going to use your damage spells to get rid of your opponent's followers as efficient as possible while protecting your Ezreal so it can keep hitting face and give you Mystic Shots to level him up faster while controlling the board at the same time.
Make sure to keep your Thermogenic and Will of Ionia for Important targets. Make sure to also keep Deny and Spirit's Refuge to protect Karma an Ezreal while they're on the board as well as denying your opponent's key spells.
Against aggro, it's safe to keep Statikk (especially against Elise Spiders), Mystic Shot, Ezreal and cheap followers such as Chempunk Pickpocket on your starting hand.
Against more control or value oriented decks, keeping Thermogenic, Deny and Shadow Assassins is pretty good.
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