Hey guys! The purpose of this particular build was to improve early and mid matchups against Demacia, Spiders, and Burn, leveraging turn 4 Maokai and a leftover Spider or damaged Toad into a Butcher Sapling combo. I cut down on Jettison and Lure altogether, as well as a bunch of Sea Monsters, in order to prevent bricky opening hands and establish a board that aims to survive early game. Running Jaull at three is pretty typical, and you'll want to see at least one in play to fish you a random Sea Monster to compensate! I went from Bronze 4 to Plat 4 with this exact build so far, and in all those games, the lack of Sea Monsters only hurt me once. You shouldn't need to board more than two or three alongside Nauty to win a game anyways, so try it out for yourself! This deck goes Deep around turn seven or eight on average, sometimes earlier or later, as opposed to more Toss-centric builds, but I don't find this to be a big problem as the cards you want Deep for cost a lot to play anyways!
I look forward to any and all discussion on this deck and archtype as a whole, thank you!
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I look forward to any and all discussion on this deck and archtype as a whole, thank you!