Cheap. Quick. Efficient. The plan is to bombard your opponent's nexus and units in the early game with plenty of direct damage spells and abilities. This will prime both GP and Swain for a savage appearance to finish off whatever your opponent can keep alive. But what they have alive won't last long with Swain stunning their backline from even more cheap shots and Gangplank dropping ordinance with abandon. If the game is going on too long, You have a couple BIG nasties waiting in the wings to finish of anyone hoping for an Enlightened victory.
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Call it: Swainplank!