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Before level up its a flat 2 damage and afterwards its a "Strike"
makes no sence to me, possible bug?
Having Yasou deal 3 damage pre level is huge and allow him to take out most early threats.
Considering the rest of the deck would benefit greatly from this, its a shame.
Funsmith's card text says "All of your spells and skills deal 1 extra damage". Both Yasuo and Leveled Yasuo's card texts are not skills, that's why Funsmith doesn't power up Yasuo.
It's not a bug, but is annoying and quite weird indeed.
Not sure how to add card links in this text so I'll explain what I changed.
I added 2 Eager Apprentice so make keep me stocked up on mana while I kept abusing mystic shots.
I dropped Eye of the dragon and Fae Bladetwirler down to 2/ea (They're both good cards, but I never saw myself using them much.
Added Greenglade Duo for more elusive atks
Reduced Retreat to 2 (may put it back to 3 since I've been using it more lately)
Added Greenglade Elder to enhance yasuo and ezreal when they come out. They're points always been annoying for me, So I want to compensate something for them.
Added another Deny because why not run more than 1 when you're making sure your mana is maintained the whole time.
Dropped Trueshot Barrage down to 2. It's a great spell....but it was late game territory most of the time I was using it and I always found myself choosing between using that card or Yone/Minah.
I'm still kinda changing things around in the deck to make it feel more consistent in any time of the match, but I really wanted to say that I love this deck a lot. The whole concept of it is actually fun.
I agree about Eye of the Dragon and Fae, they was honestly only there for the meme part as i consider them to be "Protagonists"
Also i only ran 1 Deny because i had x3 Retreat and i only had x3 Retreat because of The Eye of the dragon :D
I played around this a fair bit, and the way i see to improve this is to focus on Card drawing
because as long as you have Ezreal or Yasuo down it runs well, like Rummage and Augmented Expimenter.
I also need to update Aftershock into this.
I'm finding this deck is running Smoover now i have gone with Rummage and the Experimenter
Rummage will cycle through the deck and Experimenter will recover from the card disadvantage.
My biggest issue was not having Yasuo on the board to make the most out of the stuns.
The Eager Apprentice was a great suggestions by the way
its really helps in the early game.
It is a slow and high-mana cost spell, that's true, but I think it could synergize with both Yasuo and Ezreal.
Although currently i am happy with this against the deck's iv been facing
however ill certainly be playing around with that card