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Runeterra Deck: The Right to Bear Arms


By HazelnutCookie | Updated August 10th, 2022
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HazelnutCookie August 10th, 2022
4K
0 1 2 3 4 5 6 7 8
16 12 8 4 0
Avg. Mana Cost: 3.25 Shard Cost: 23,600
Regions
13
27
Card Types
6
15
19
Rarity
23
11
0
6
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Mana Cost

0 1 2 3 4 5 6 7 8
16 12 8 4 0

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Deck Details & Information
This is the first brew I've ever actually been invested enough to work on properly. The gameplan is pretty simple; buy time with big stats until you have time to buff up vi, udyr, or one of your big units and win with overwhelm. Against faster decks you can try to play the slow game, using ram stance and mystic shot to take down small threats and Vi as removal to kill quick and dangerous champs like Kai'sa. Against slower decks though, you can put a shocking amount of early pressure with your small drops - don't be afraid to trade with your Forge Chief or Vulpine Wanderer, since every time you do you're accumulating advantage - and some early stance swaps where you can fit them in. Scarthane Steffen acts as a very strong wall against aggro, especially if you can find the time to put a regeneration stance on him, and after blocking once or twice he becomes a great target for further stances and/or Camocloaker.

Speaking of Camocloaker, it's an excellent way to force your opponent to play removal. You should always try to wait until their removal is down before playing it, but as long as you get one hit in it and your opponent has to use removal to kill your cloaked target, you should be pretty happy with the results. I've had situations too where I manage to get two or even three hits in with Camocloaker, and if you can do that you're likely winning the game off the pressure and card advantage. Just be careful of blowouts.

Once you get to around turn 5 or 6 the deck really starts to come into play. Try to bank spell mana whenever possible, but don't be afraid to play Udyr when you already have a Stance Swap for the tempo gain of a free stance. Vi should be used as removal against decks with important champions, and a beater when combined with the overwhelm stance against decks where you don't need to rely on her challenger. There are niche cases where giving her something like regeneration can be super useful, so don't be afraid to get creative.

Overall, I don't think the deck is close to meta, but in my playtesting it's managed shockingly well against meta decks as long as you don't draw terribly. It does struggle against some lower tier decks though, especially frostbite and to a lesser extent Yasuo. Regardless, it's super fun to play, so give it a try!

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