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Runeterra Deck: To the depths! Turbo


By Guest | Updated May 6th, 2020
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Guest May 6th, 2020
496
0 1 2 3 4 5 6 7 8
16 12 8 4 0
Avg. Mana Cost: 4.03 Shard Cost: 28,400
Regions
14
26
Card Types
5
12
23
Rarity
17
11
7
5
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Deck Stats Details Discussion
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Mana Cost

0 1 2 3 4 5 6 7 8
16 12 8 4 0

Cards

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Card Types
0 0 0 0 0
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Deal First Hand
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Deck Details & Information
This is a turbo deck version for deep keyword. You want to get "deep" as soon as possible to boost your sea monsters. Maokai is a good choice for a secondary win condtion, cause he obliterates enemy deck once he levels up. On top of that, Maokai tosses 2 cards each time you summon an ally. Main spells are used for reach "deep" condition quickly, except for Atrocity. Atrocity is a good end match for this deck, mainly because you will use it when you already have some boosted monsters on board. You can even use it on Nautilus for 13 direct damage to nexus (thats a lot of damage). Non-sea monsters followers are used as chump blockers for survivability early game. Bubble bear is a good choice for elusive aggro decks, becuase of 6 hp body and elusive. Jaull hunters can destroy a problematic enemy follower/champ if they don't die before attacking. Even if Jaull hunters died, you got a sea monster in hand. Devourer of the Depths is one of the best card in the game, mainly because the enemy follower/champ can't revive and they don't trigger "last breath" effects (just throw him to a Tryndamere and watch your opponent cry). Last but not least, Terror of the Tides is a great choice to end the match, that creature gives "fearsome" to your ally sea monsters and, on top of that, reduce enemy attack by 2 points so you can attack directly the enemy nexus more easily. Last note: NAUTILUS LEVEL UP EFFECT ONLY TRIGGERS ONCE PER MATCH ("copy tossed allies that cost 4+ into your deck) , and not everytime you summon Nautilus. Once you trigger that effect, try not to toss more cards than necessary as you will lose them for the rest of the match.

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