Mulligan appropriately to what you are facing. If going against mid range bannerman I suggest going for a early to mid curve mulligan with get excited grasp progress day ruination will be your best friends in that match up. Note they give lots of barriers to their champions so if you have a vengeance in hand don't be afraid to use it.. No buff will save them then :P I suggest not using brood or vile feast if you know Fiora's going too be placed and you have no cards in hand to deal with it. When playing against any spider aggro deck obviously withering wail statikk shock vile feast and cheap removal is going to be your best friend! The deck revolves around using Elise and your spiders as bait but if you can command a solid board with them then go for it! Just don't be baited by your own bait :P The true win condition in the deck is Ledros. If they haven't surrendered by the time you can start placing all your Ledros' down then they will once they notice how broken this card is. Save your Corina and Ruinations for boards that get super out of control and you know you can make a good tempo play. I love to play Corina or Ruination the turn before I drop a big fat Ledros. This deck works amazing for me I hope you enjoy!
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Unfortunately, that's the same reason I feel frustrated whenever I encounter an opponent running this deck. Similar to many Ezreal burn decks, I feel like I don't interact in any meaningful way throughout the match, and many turns resolve into "hopefully they can't remove my stuff this turn" scenarios where I just have to cross my fingers and hope that they haven't drawn the appropriate cards to deal with whatever units I was able to play that turn. The fact that board interaction being mainly one-sided, with one player attempting to build a presence on the board to advance their game plan and this deck dealing with it almost solely from cards in-hand leads to a sense of futility and stagnation on the side of the opposing player.
I think that Ledros is a fantastic unit. In many of the decks I've included him in previously, he feels fantastic to play and acts as a finisher to all the work I've put into the board throughout the game. In this deck, however, he reinforces a style of play that is ultimately very frustrating to play against. The lack of board interactivity involved with heavy stall and control decks like this one feels worse in LOR than in other card games I've played and makes me wonder if that will be a concern for the devs in the same way that some Ezreal decks have been.
I honestly enjoy playing this deck, but my experience on the other side of it and others like it have made me consider the impacts of playing it. What are your opinions? I'd enjoy hearing some other experiences and perspectives.