The actual version I'm playing, it has brought me to Platinum (alternated with an elusive OTK) on the last 2 seasons.
Deck still can be improved, so feel free to propose changes/options.
Omen hawk is there to buff other characters, teemo shouldn't be placed early unless you can protect him a bit with elixir of iron, brittle steel or a damage spell to kill any potential blocker. He's there mostly once you can x2 the oponent shrooms or you get a good buffed teemo from starlit, omen hawk or shared spoils.
Starlit is there to buff your creatures so they can keep you alive, meanwhile Peddler shrooms enemy's deck.
Once you have damaged enemy nexus 5 times, deploy sejuani (remember that mystic shot can be used to trigger sej's hability) after that, game should be yours (rmemeber that if a shroom hasn't exploded try to put first teemo or sej so they hit enemy nexus and the rest of oponent's creatures get frosbiten).
All other creatures/spells are there to help survive and reach this point.
Base Idea for this deck came from Dragonryder124's Frozen shrooms:
https://www.runeterrafire.com/decks/frozen-shrooms-3335 which is more spell based than this one
Changes:
-2 Shared Spoils + 2 Boomcrew rookie (still after patch v1.2 nerfs, Boomcrew seems to suit better the deck than any other cards)
1.7 patch:
- 2 Brite Steel + 2 Shared Spoils Brite steel was kinda helpfull but felt somewhat short so I decided to pick back the statikk shock
- 2 Boomcrew Rookie - 1 Warmothers Call + 3 Ursine Spiritwalker Warmother was to expensive to see someplay, it could win a game, but most times felt that It arrived too late when it was needed or it wasn't worth the cost. Switched to the ursine to give the buffed creatures overwhelm.
+ 2 Tuskraider - 2 rimefang wolf along with the last one, having the power and health doubled for all the units is nice also combining with ursines passive.
+ 1 Statikk Shock - 1 Puffcap peddler
- 1 Flash of brilliance + 1 statikk shock Flash was good gave 1 extra proc on starlit / puffcap but the card gotten was random, so I'm trying some removal and card draw with statikk
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