Any quest which requires multiple Champions is fodder to this deck. It basically tries to control the battlefield and stall until the many tutors kick in (pretty much guaranteeing that you won't deck yourself) and you have what you need to fulfil any of a whole bunch of quests. I've used it for at least 6 already (and I've barely been playing a couple of months). It finished Stellar Formation at the first try (that's attack with 5 Champions in one round).
• Play it against the AI, because you don't want to be puzzling over (for instance) how to get 4 Champions on the board in 2 rounds without any of them dying while on a timer.
• Be careful not to accidentally win too soon. So Bone Scryer should be replaced. Also Beware of Ashe's effect. Don't think they'll block with 0|x critters to survive, thus killing the 0|x critters; They won't be able to block unless you challenge them once she's leveled up. Also of course units with Overwhelm may have to stop attacking entirely after a while.
• Don't play your champions too soon, if they're what the quest involves, as some of them are quite vulnerable (Ashe & Aphelios in particular)
• Note that this deck could certainly be improved upon. I'm fairly new to the game, so you probably have better cards to pick from.
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