The idea for this deck is a control deck, using Commander Ledros for the late game. Kindred is meant for control, keeping the board cleared, while Elise is meant to up your board giving you more creatures to ether mill, and get the right cards in hand. Having a lot of burn, to ether kill the enemies creatures, or damage the opponent helps with control, and getting Ledros out, to deal more damage to make is easier to throw more spells at the enemy, or use this to finish off the opponent with swinging. Its easy to keep Ledros and with 3 of him, easy to draw. The reason why 3 of them is meant for once the late game hits, you have 3 of them to keep summoning. Bringing down the opponent with Ledros skill, or swinging and getting them back once they die.
If you have something to add or maybe a better change, you can tell me below!
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