SI-Noxus deck centered around summoning and buffing multiple Spider cards to commit strong and unblockable attacks thanks to Fearsome (and often also Challenger) keyword and/or having too many units on your board for your opponent to block them all.
As always: Suggestions may not always be followed, but will always be listened to.
This Decklist is very nice.Thank you for that. The only thing I struggled with is that i dont see the point of Rhasa the Sunderer and Scuttlegeist. I mean yes they are very neat but as a aggro deck, I miss most of the time the last 3 or 4 damage to deal to the opponent and then they stabilize. So i switched those out to put in 2x Decimate and I must say that they win me games like 70% of the time.
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AlitaPosted: December 29th, 2020 | 2:41 PM
Seu deck tem apenas 38 cards
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FiresFrostPosted: January 1st, 2021 | 5:57 AM
Could you explain yourself a bit better, please?
My deck has 40 cards, otherwise the Deck Builder wouldn't even allow me to save it.
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DarkSharkPosted: June 4th, 2020 | 12:32 PM
So i tried to play some Elise decks before coming here and my main problems seems to be that I run out of cards to play because most of them are cheap Mana cards. What do you do about that?
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ElvixiozoPosted: May 7th, 2020 | 9:08 PM
es un mazo bastante bueno para atacar todo el tiempo el problema es que en late muere y mazos como el de teemo o de control pueden destrozarlo si no sale elise rapido en fin le pongo un 7
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TreeBeard-DaneIronfootPosted: May 4th, 2020 | 5:14 PM
I created an account on here just to say how much I hate facing spider decks esp as a Naut/Mao main. My attempts to counter other people spiders (fire vs fire) didn't work well. Thanks for honing it in! This deck is slick.
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CelestialTieflingPosted: May 4th, 2020 | 2:40 PM
Really great adaption to typical spider decks now that most decks want to keep things moving and last till late game. Noxian Guillotine is an excellect card to keep your mid game spike from hurting. This deck when played right can actually last in late game which is why its pretty good. I wouldn't put it in the same category as enlightened decks at all. But it's better to have a versatile deck then to only depend on turns 1-5.
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DXWALKPosted: May 21st, 2020 | 3:39 PM
I still think the deck has some issues, especially against Anivia, MF/Quinn or Yasuo decks. I know it is RNG based, it is REALLY important to have an Elise on the first 3 turns of the game, but having a lot of units with high dmg and no health is quite a problem against some decks. I think some Phantom Prankster or Neverglade Collector could be a good way to apply more pressure mid game.
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FiresFrostPosted: May 24th, 2020 | 12:43 PM
I'll reply to your comment point by point, as it is actually a quite interesting one:
2) As some of you have already pointed out in your comments, Elise is obviously both the "boss unit" and the easiest win condition of the deck, but not the only one. For example, Vilemaw is perfectly capable of closing up games too, being a real threat that's very difficult to deal with if summoned in rounds 3-6.
3) It is true that both Phantom Prankster and Neverglade Collector combo very well in this kind of deck, to the point that Riot (correctly) includes them both in their own Arachnophilia expedition archetype. They're great to end games in those situations when spiders have already attacked and the enemy Nexus is left with very few HP. The problem here is that both of them take out one slot in the board that could be used by any spider, and as you can see and read in my Details section, I prefer to have a board full of spider cards alive and buffed to attack.
Thank you for that complete and very well written answer :)
I mentioned MF/Quinn (how the hell do you make the cards appear in a comment ? That's amazing) because they apply a lot of pressure and can destroy a lot of Spiders with their passive damages/Scout units. But it is true that it can help summon Vilemaw.
Rhasa is really cool lategame, but if you don't have it in your hand, welp. It is the RNG law, not gonna cry about it. But It is indeed a really good card.
I mentioned those two cards because i feel like I had more positive results with at least one Neverglade on the field, it can get the aggro on some situations because the opponent doesn't want him on the opposite side, and even if he doesn't to aggro Elise instead, it can save at least 2 more turns sucking the opponent's HP off. I personnaly replaced one Fresh Offerings and one Hapless Aristocrat, because I never was able to get 3 Vilemaw on the field and because the Hapless sure is tricky in early game and can apply some mindgame in the first few turns, but I think it's not that relevant, 2 Hapless is enough for these early turns, if you have them in hand in early game.
It's just my humble opinion, I completely understand the idea to summon as spiders as possible every turn and not deny a slot with another unit, your deck is really awesome, I just tried some modifications on my own :)
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FiresFrostPosted: May 26th, 2020 | 10:45 AM
This is going to be a shorter answer, don't worry about having to read another long reply.
1) Put 2 opening square brackets before and also 2 closing square brackets after one card's name to highlight it. For example: Vilemaw, [Vilemaw], Vilemaw.
2) I didn't understand why you mentioned Scout decks while I was replying to your comment, but later I did and you were actually right about it. They don't deal as much AOE damage as the other ones you commented, but they're definitely good counters to this deck.
Finally, thanks for your support and even more for the "very well written answer" part, didn't expect you to find it that way.
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DXWALKPosted: May 26th, 2020 | 3:05 PM
It's ok dude, more is better than not enough x)
Thanks for the advice ! It will be improving for my future comments :)
I wasn't expecting such a nice response about my changes, thank you ! You know, it is my first card game, I'm just a simple meta slave trying some slight modifications, and I spotted you on many good decks like Nexus Striker, Scout and rally, giving very good advices, you must be a veteran at card games (perhaps ?) so I wasn't expecting the good support :)
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My deck has 40 cards, otherwise the Deck Builder wouldn't even allow me to save it.
1) "AOE damage" of any kind is the main weakness of this deck, not only Anivia or Yasuo with Intimidating Roar (not really sure why you mentioned Miss Fortune and Quinn here though), but also Twisted Fate's red card, Leveled Jinx's Super Mega Death Rocket!, The Box, Make it Rain, Death Lotus or Chempunk Shredder. And although there's nothing that can be done to save the little spiders, it's possible to replace the dead ones with Crawling Sensation or even use them as "fuel" for Fresh Offerings.
2) As some of you have already pointed out in your comments, Elise is obviously both the "boss unit" and the easiest win condition of the deck, but not the only one. For example, Vilemaw is perfectly capable of closing up games too, being a real threat that's very difficult to deal with if summoned in rounds 3-6.
3) It is true that both Phantom Prankster and Neverglade Collector combo very well in this kind of deck, to the point that Riot (correctly) includes them both in their own Arachnophilia expedition archetype. They're great to end games in those situations when spiders have already attacked and the enemy Nexus is left with very few HP. The problem here is that both of them take out one slot in the board that could be used by any spider, and as you can see and read in my Details section, I prefer to have a board full of spider cards alive and buffed to attack.
I mentioned MF/Quinn (how the hell do you make the cards appear in a comment ? That's amazing) because they apply a lot of pressure and can destroy a lot of Spiders with their passive damages/Scout units. But it is true that it can help summon Vilemaw.
Rhasa is really cool lategame, but if you don't have it in your hand, welp. It is the RNG law, not gonna cry about it. But It is indeed a really good card.
I mentioned those two cards because i feel like I had more positive results with at least one Neverglade on the field, it can get the aggro on some situations because the opponent doesn't want him on the opposite side, and even if he doesn't to aggro Elise instead, it can save at least 2 more turns sucking the opponent's HP off. I personnaly replaced one Fresh Offerings and one Hapless Aristocrat, because I never was able to get 3 Vilemaw on the field and because the Hapless sure is tricky in early game and can apply some mindgame in the first few turns, but I think it's not that relevant, 2 Hapless is enough for these early turns, if you have them in hand in early game.
It's just my humble opinion, I completely understand the idea to summon as spiders as possible every turn and not deny a slot with another unit, your deck is really awesome, I just tried some modifications on my own :)
1) Put 2 opening square brackets before and also 2 closing square brackets after one card's name to highlight it. For example: Vilemaw, [Vilemaw], Vilemaw.
2) I didn't understand why you mentioned Scout decks while I was replying to your comment, but later I did and you were actually right about it. They don't deal as much AOE damage as the other ones you commented, but they're definitely good counters to this deck.
Finally, thanks for your support and even more for the "very well written answer" part, didn't expect you to find it that way.
Thanks for the advice ! It will be improving for my future comments :)
I wasn't expecting such a nice response about my changes, thank you ! You know, it is my first card game, I'm just a simple meta slave trying some slight modifications, and I spotted you on many good decks like Nexus Striker, Scout and rally, giving very good advices, you must be a veteran at card games (perhaps ?) so I wasn't expecting the good support :)