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Runeterra Deck: Control Singleton Gauntlet


By FiresFrost | Updated July 7th, 2020
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FiresFrost July 7th, 2020
2K
0 1 2 3 4 5 6 7 8
16 12 8 4 0
Avg. Mana Cost: 4.1 Shard Cost: 31,300
Regions
16
24
Card Types
6
22
12
Rarity
16
11
7
6
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Mana Cost

0 1 2 3 4 5 6 7 8
16 12 8 4 0

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Rarity
0 0 0 0
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Deck Details & Information
After losing the Singleton Gauntlet twice in a row with the typical Bilgewater-P&Z deck centered around playing and drawing tones of cards each turn to be able to play Purrsuit of Perfection as soon as possible, I decided to do a complete U-turn for my next attempt with a control-based SI-P&Z deck centered around surviving until I was able to play it. That U-turn actually served me to win the Gauntlet at my 1rst attempt (5 victories, 1 defeat, 2 victories).

This deck plays quite similar to Riot's Death's Door expedition archetype: win the game by sustaining yourself and burning enemy resources until they run out of them.

Evolving any of the champions is obviously useful but not really needed to win: they are all just different tools to keep board advantage by either clearing enemy board ( Ezreal, Thresh and Vi), forcing enemy to waste blockers ( Kalista and Hecarim) or generating "free" units ( Heimerdinger). Out of the 6 champion cards in the deck, Hecarim is the most replaceable one and could be indeed replaced by Elise depending on your preferences and playstyle, but I wouldn't recommend at all to take Ezreal out of the deck.

As always: Suggestions may not always be followed, but will always be listened to.

(Funny fact: in the whole 8 games I played with this deck, I never managed to play Subpurrsible or Purrsuit of Perfection.)

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