Theory here is to exploit Frostbite and Flashbombs to control board state into midgame. Avarosan Hearthguard and Tri-Beam give late game presence. Ideal initial draws are either Tri-beam, or Flashbomb cards.
Draw synergy (Hexcore, Insider Knowledge, and Aloof Travelers) are there to trigger Flashbombs and to dig for Tri-beam.
Let me know if you have any suggested edits as this deck is a Work In Progress!
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